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Sprite Renderer Flip X#

Rendering / Sprite Renderer / Sprite Renderer Flip X

Description#

Compares the Flip X property of Sprite Renderer component to another value

Parameters#

Name Description
Sprite Renderer

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Sprite Renderer Flip X")]
    [Category("Rendering/Sprite Renderer/Flip X")]
    [Description("Compares the Flip X property of Sprite Renderer component to another value")]
    
    [Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
    
    [Parameter("Sprite Renderer")]
    
    [Serializable]
    public class GenConditionBool_SpriteRenderer_CheckFlipX : Condition
    {
        [SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
            new GenTypeGameObject_SpriteRenderer()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Flip X");
            return $"{this.m_SpriteRenderer} {member}";
        }
        
        protected override bool Run(Args args)
        {
            SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            if (component == null) return false;
            
            return component.flipX;
        }
    }
}

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