Sprite Renderer Flip Y#
Rendering / Sprite Renderer / Sprite Renderer Flip Y
Description#
Compares the Flip Y property of Sprite Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Sprite Renderer |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Sprite Renderer Flip Y")]
[Category("Rendering/Sprite Renderer/Flip Y")]
[Description("Compares the Flip Y property of Sprite Renderer component to another value")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Parameter("Sprite Renderer")]
[Serializable]
public class GenConditionBool_SpriteRenderer_CheckFlipY : Condition
{
[SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
new GenTypeGameObject_SpriteRenderer()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Flip Y");
return $"{this.m_SpriteRenderer} {member}";
}
protected override bool Run(Args args)
{
SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
if (component == null) return false;
return component.flipY;
}
}
}