Rigidbody 2D Closest Point#
Physics 2D / Rigidbody 2D / Rigidbody 2D Closest Point
Description#
Compares the Closest Point method of Rigidbody 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Rigidbody 2D | |
| Position | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Rigidbody 2D Closest Point")]
[Category("Physics 2D/Rigidbody 2D/Closest Point")]
[Description("Compares the Closest Point method of Rigidbody 2D component to another value")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Rigidbody 2D")]
[Parameter("Position")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector2_Rigidbody2D_CheckClosestPoint_1 : Condition
{
[SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
new GenTypeGameObject_Rigidbody2D()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
[SerializeField] private GetVector2 m_Position = new GetVector2();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Closest Point");
string parameters = $"({this.m_Position})";
return $"{this.m_Rigidbody2D} {method} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
if (component == null) return false;
Vector2 value = component.ClosestPoint(
(Vector2) this.m_Position.Get(args)
);
return value == (Vector2) this.m_Value.Get(args);
}
}
}