Rigidbody 2D Linear Velocity Y#
Physics 2D / Rigidbody 2D / Rigidbody 2D Linear Velocity Y
Description#
Compares the Linear Velocity Y property of Rigidbody 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Rigidbody 2D | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Rigidbody 2D Linear Velocity Y")]
[Category("Physics 2D/Rigidbody 2D/Linear Velocity Y")]
[Description("Compares the Linear Velocity Y property of Rigidbody 2D component to another value")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Rigidbody 2D")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_Rigidbody2D_CheckLinearVelocityY : Condition
{
[SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
new GenTypeGameObject_Rigidbody2D()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Linear Velocity Y");
return $"{this.m_Rigidbody2D} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.linearVelocityY, (float) this.m_Value.Get(args));
}
}
}