Nav Mesh Agent Remaining Distance#
Navigation / Nav Mesh Agent / Nav Mesh Agent Remaining Distance
Description#
Compares the Remaining Distance property of Nav Mesh Agent component to another value
Parameters#
| Name | Description |
|---|---|
| Nav Mesh Agent | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;
namespace VisualScript.Runtime
{
[Title("Nav Mesh Agent Remaining Distance")]
[Category("Navigation/Nav Mesh Agent/Remaining Distance")]
[Description("Compares the Remaining Distance property of Nav Mesh Agent component to another value")]
[Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
[Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]
[Parameter("Nav Mesh Agent")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_NavMeshAgent_CheckRemainingDistance : Condition
{
[SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
new GenTypeGameObject_NavMeshAgent()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Remaining Distance");
return $"{this.m_NavMeshAgent} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.remainingDistance, (float) this.m_Value.Get(args));
}
}
}