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Nav Mesh Agent Type ID#

Navigation / Nav Mesh Agent / Nav Mesh Agent Type ID

Description#

Compares the Type ID property of Nav Mesh Agent component to another value

Parameters#

Name Description
Nav Mesh Agent
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;

namespace VisualScript.Runtime
{
    [Title("Nav Mesh Agent Type ID")]
    [Category("Navigation/Nav Mesh Agent/Type ID")]
    [Description("Compares the Type ID property of Nav Mesh Agent component to another value")]

    [Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
    [Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]

    [Parameter("Nav Mesh Agent")]
    [Parameter("Compare")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionInteger_NavMeshAgent_CheckAgentTypeID : Condition
    {
        [SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
            new GenTypeGameObject_NavMeshAgent()
        );

        [SerializeField] private CompareNumber m_Compare = new CompareNumber();

        [SerializeField] private GetInteger m_Value = new GetInteger();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Agent Type ID");
            return $"{this.m_NavMeshAgent} {member} {this.m_Compare} {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            if (component == null) return false;

            return this.m_Compare.Compare(component.agentTypeID, (int) this.m_Value.Get(args));
        }
    }
}
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