Nav Mesh Agent Is Path Stale#
Navigation / Nav Mesh Agent / Nav Mesh Agent Is Path Stale
Description#
Compares the Is Path Stale property of Nav Mesh Agent component to another value
Parameters#
| Name | Description |
|---|---|
| Nav Mesh Agent |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;
namespace VisualScript.Runtime
{
[Title("Nav Mesh Agent Is Path Stale")]
[Category("Navigation/Nav Mesh Agent/Is Path Stale")]
[Description("Compares the Is Path Stale property of Nav Mesh Agent component to another value")]
[Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
[Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]
[Parameter("Nav Mesh Agent")]
[Serializable]
public class GenConditionBool_NavMeshAgent_CheckIsPathStale : Condition
{
[SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
new GenTypeGameObject_NavMeshAgent()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Is Path Stale");
return $"{this.m_NavMeshAgent} {member}";
}
protected override bool Run(Args args)
{
NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
if (component == null) return false;
return component.isPathStale;
}
}
}