Skinned Mesh Renderer Get Shader User Value#
Mesh / Skinned Mesh Renderer / Skinned Mesh Renderer Get Shader User Value
Description#
Compares the Get Shader User Value method of Skinned Mesh Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Skinned Mesh Renderer | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Skinned Mesh Renderer Get Shader User Value")]
[Category("Mesh/Skinned Mesh Renderer/Get Shader User Value")]
[Description("Compares the Get Shader User Value method of Skinned Mesh Renderer component to another value")]
[Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
[Parameter("Skinned Mesh Renderer")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_SkinnedMeshRenderer_CheckGetShaderUserValue_0 : Condition
{
[SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
new GenTypeGameObject_SkinnedMeshRenderer()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Shader User Value");
string parameters = $"()";
return $"{this.m_SkinnedMeshRenderer} {method} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
if (component == null) return false;
uint value = component.GetShaderUserValue();
return this.m_Compare.Compare(value, (uint) this.m_Value.Get(args));
}
}
}