Skinned Mesh Renderer Force Matrix Recalculation Per Render#
Mesh / Skinned Mesh Renderer / Skinned Mesh Renderer Force Matrix Recalculation Per Render
Description#
Compares the Force Matrix Recalculation Per Render property of Skinned Mesh Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Skinned Mesh Renderer |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Skinned Mesh Renderer Force Matrix Recalculation Per Render")]
[Category("Mesh/Skinned Mesh Renderer/Force Matrix Recalculation Per Render")]
[Description("Compares the Force Matrix Recalculation Per Render property of Skinned Mesh Renderer component to another value")]
[Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
[Parameter("Skinned Mesh Renderer")]
[Serializable]
public class GenConditionBool_SkinnedMeshRenderer_CheckForceMatrixRecalculationPerRender : Condition
{
[SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
new GenTypeGameObject_SkinnedMeshRenderer()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Force Matrix Recalculation Per Render");
return $"{this.m_SkinnedMeshRenderer} {member}";
}
protected override bool Run(Args args)
{
SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
if (component == null) return false;
return component.forceMatrixRecalculationPerRender;
}
}
}