Renderer Light Probe Proxy Volume Override#
Mesh / Renderer / Renderer Light Probe Proxy Volume Override
Description#
Compares the Light Probe Proxy Volume Override property of Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Renderer | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Renderer Light Probe Proxy Volume Override")]
[Category("Mesh/Renderer/Light Probe Proxy Volume Override")]
[Description("Compares the Light Probe Proxy Volume Override property of Renderer component to another value")]
[Image(typeof(IconMesh), ColorTheme.Type.Blue)]
[Parameter("Renderer")]
[Parameter("Value")]
[Serializable]
public class GenConditionGameObject_Renderer_CheckLightProbeProxyVolumeOverride : Condition
{
[SerializeField] private GetGameObject m_Renderer = new GetGameObject(
new GenTypeGameObject_Renderer()
);
[SerializeField] private GetGameObject m_Value = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Light Probe Proxy Volume Override");
return $"{this.m_Renderer} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Renderer component = this.m_Renderer.Get<Renderer>(args);
if (component == null) return false;
return component.lightProbeProxyVolumeOverride == this.m_Value.Get(args) as GameObject;
}
}
}