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Renderer Receive Shadows#

Mesh / Renderer / Renderer Receive Shadows

Description#

Compares the Receive Shadows property of Renderer component to another value

Parameters#

Name Description
Renderer

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Renderer Receive Shadows")]
    [Category("Mesh/Renderer/Receive Shadows")]
    [Description("Compares the Receive Shadows property of Renderer component to another value")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue)]
    
    [Parameter("Renderer")]
    
    [Serializable]
    public class GenConditionBool_Renderer_CheckReceiveShadows : Condition
    {
        [SerializeField] private GetGameObject m_Renderer = new GetGameObject(
            new GenTypeGameObject_Renderer()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Receive Shadows");
            return $"{this.m_Renderer} {member}";
        }
        
        protected override bool Run(Args args)
        {
            Renderer component = this.m_Renderer.Get<Renderer>(args);
            if (component == null) return false;
            
            return component.receiveShadows;
        }
    }
}

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