Game Object has Component#
Game Object / Component / Game Object has Component Component Name
Description#
Returns true the targeted Game Object has the specified component attached
Parameters#
| Name | Description |
|---|---|
| Game Object | The Game Object targeted |
| Component | The Component to check for |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Game Object has Component")]
[Image(typeof(IconCubeSolid), ColorTheme.Type.TextLight)]
[Description("Returns true the targeted Game Object has the specified component attached")]
[Category("Game Object/Component/Has Component", "Component Name")]
[Parameter("Game Object", "The Game Object targeted")]
[Parameter("Component", "The Component to check for")]
[Serializable]
public class ConditionCoreGameObjectHasComponent : Condition
{
[SerializeField] private GetGameObject m_GameObject = new GetGameObject();
[SerializeField] private GetString m_Component = new GetString();
protected override string GetTitle(GameObject source) => $"{this.m_GameObject} has {this.m_Component}";
protected override bool Run(Args args)
{
GameObject gameObject = this.m_GameObject.Get(args);
string componentName = this.m_Component.Get(args);
return gameObject != null && gameObject.GetComponent(componentName) != null;
}
}
}