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Is Static#

Game Object / Is Static

Description#

Returns true if the Game Object has any active Static flags

Parameters#

Name Description
Game Object The Game Object targeted

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Is Static")]
    [Image(typeof(IconAnchor), ColorTheme.Type.TextLight)]

    [Description("Returns true if the Game Object has any active Static flags")]
    [Category("Game Object/Is Static")]
    
    [Parameter("Game Object", "The Game Object targeted")]
    
    [Serializable]
    public class ConditionCoreGameObjectCompareIsStatic : Condition
    {
        [SerializeField] private GetGameObject m_GameObject = new GetGameObject();

        protected override string GetTitle(GameObject source) => $"{this.m_GameObject} is Static";

        protected override bool Run(Args args)
        {
            GameObject gameObject = this.m_GameObject.Get(args);
            return gameObject != null && gameObject.isStatic;
        }
    }
}
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