Is Active Self#
Game Object / Is Active Self
Description#
Returns true if the local state of the Game Object is active
Parameters#
| Name | Description |
|---|---|
| Game Object | The Game Object targeted |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Is Active Self")]
[Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight)]
[Description("Returns true if the local state of the Game Object is active")]
[Category("Game Object/Is Active Self")]
[Parameter("Game Object", "The Game Object targeted")]
[Keywords("Enabled", "Active", "Disabled", "Inactive")]
[Serializable]
public class ConditionCoreGameObjectCompareIsActiveSelf : Condition
{
[SerializeField] private GetGameObject m_GameObject = new GetGameObject();
protected override string GetTitle(GameObject source) => $"{this.m_GameObject} is Active Self";
protected override bool Run(Args args)
{
GameObject gameObject = this.m_GameObject.Get(args);
return gameObject != null && gameObject.activeSelf;
}
}
}