Audio Low Pass Filter Lowpass Resonance Q#
Audio / Effects / Audio Low Pass Filter / Audio Low Pass Filter Lowpass Resonance Q
Description#
Compares the Lowpass Resonance Q property of Audio Low Pass Filter component to another value
Parameters#
| Name | Description |
|---|---|
| Audio Low Pass Filter | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;
namespace VisualScript.Runtime
{
[Title("Audio Low Pass Filter Lowpass Resonance Q")]
[Category("Audio/Effects/Audio Low Pass Filter/Lowpass Resonance Q")]
[Description("Compares the Lowpass Resonance Q property of Audio Low Pass Filter component to another value")]
[Image(typeof(IconLowPassFilter), ColorTheme.Type.Yellow)]
[Keywords("Audio, Sound, Music, Ambient, Sfx, Muffle, Underwater")]
[Parameter("Audio Low Pass Filter")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_AudioLowPassFilter_CheckLowpassResonanceQ : Condition
{
[SerializeField] private GetGameObject m_AudioLowPassFilter = new GetGameObject(
new GenTypeGameObject_AudioLowPassFilter()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Lowpass Resonance Q");
return $"{this.m_AudioLowPassFilter} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
AudioLowPassFilter component = this.m_AudioLowPassFilter.Get<AudioLowPassFilter>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.lowpassResonanceQ, (float) this.m_Value.Get(args));
}
}
}