Is Playing Audio Resource#
Audio / Is Playing Audio Resource
Description#
Returns true if an Audio Resource is currently being played
Parameters#
| Name | Description |
|---|---|
| Audio Resource | The Audio Resource to check |
Code#
using System;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Is Playing Audio Resource")]
[Image(typeof(IconMusic), ColorTheme.Type.Yellow)]
[Description("Returns true if an Audio Resource is currently being played")]
[Category("Audio/Is Playing Audio Resource")]
[Parameter("Audio Resource", "The Audio Resource to check")]
[Keywords("Current", "Now")]
[Serializable]
public class ConditionAudioUnityIsPlayingAudioResource : Condition
{
[SerializeField] private GetAudioResource m_AudioResource = new GetAudioResource();
protected override string GetTitle(GameObject source) => $"Is Playing {this.m_AudioResource}";
protected override bool Run(Args args)
{
AudioResource audioResource = this.m_AudioResource.Get(args);
return AudioManager.IsPlaying(audioResource);
}
}
}