Is Playing Audio ID#
Audio / Is Playing Audio ID
Description#
Returns true if the Audio ID is valid and currently being played
Parameters#
| Name | Description |
|---|---|
| Audio ID | The Audio ID to check |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Is Playing Audio ID")]
[Image(typeof(IconMusic), ColorTheme.Type.Yellow, typeof(BadgeID))]
[Description("Returns true if the Audio ID is valid and currently being played")]
[Category("Audio/Is Playing Audio ID")]
[Parameter("Audio ID", "The Audio ID to check")]
[Keywords("Current", "Now")]
[Serializable]
public class ConditionAudioUnityIsPlayingAudioID : Condition
{
[SerializeField] private GetString m_AudioID = new GetString();
protected override string GetTitle(GameObject source) => $"Is Playing {this.m_AudioID}";
protected override bool Run(Args args)
{
return Guid.TryParse(this.m_AudioID.Get(args), out Guid audioId) && AudioManager.IsPlaying(audioId);
}
}
}