Audio High Pass Filter Highpass Resonance Q#
Audio / Effects / Audio High Pass Filter / Audio High Pass Filter Highpass Resonance Q
Description#
Compares the Highpass Resonance Q property of Audio High Pass Filter component to another value
Parameters#
| Name | Description |
|---|---|
| Audio High Pass Filter | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;
namespace VisualScript.Runtime
{
[Title("Audio High Pass Filter Highpass Resonance Q")]
[Category("Audio/Effects/Audio High Pass Filter/Highpass Resonance Q")]
[Description("Compares the Highpass Resonance Q property of Audio High Pass Filter component to another value")]
[Image(typeof(IconHighPassFilter), ColorTheme.Type.Yellow)]
[Keywords("Audio, Sound, Music, Ambient, Sfx, Muffle, Underwater")]
[Parameter("Audio High Pass Filter")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_AudioHighPassFilter_CheckHighpassResonanceQ : Condition
{
[SerializeField] private GetGameObject m_AudioHighPassFilter = new GetGameObject(
new GenTypeGameObject_AudioHighPassFilter()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Highpass Resonance Q");
return $"{this.m_AudioHighPassFilter} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
AudioHighPassFilter component = this.m_AudioHighPassFilter.Get<AudioHighPassFilter>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.highpassResonanceQ, (float) this.m_Value.Get(args));
}
}
}