Smooth Step#
Can Read
Cannot Write
Description#
Interpolates between two numbers easing in and out at both ends
Parameters#
| Name | Description |
|---|---|
| From | The value returned when the ratio is zero |
| To | The value returned when the ratio is one |
| Ratio | How far the result is between both values |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Smooth Step")]
[Category("Math/Algebra/Smooth Step")]
[Description("Interpolates between two numbers easing in and out at both ends")]
[Image(typeof(IconCurve), ColorTheme.Type.Yellow)]
[Parameter("From", "The value returned when the ratio is zero")]
[Parameter("To", "The value returned when the ratio is one")]
[Parameter("Ratio", "How far the result is between both values")]
[Keywords("Ease", "Smooth", "Damp", "Interpolate", "Lerp", "Curve")]
[Serializable]
public class TypeNumberMathSmoothStep : TypeNumber
{
[SerializeField] private GetNumber m_From = new GetNumber(0f);
[SerializeField] private GetNumber m_To = new GetNumber(1f);
[SerializeField] private GetNumber m_Ratio = new GetNumber(0.5f);
public override double GetPreview(GameObject source) => Mathf.SmoothStep(
(float) this.m_From.GetPreview(source),
(float) this.m_To.GetPreview(source),
(float) this.m_Ratio.GetPreview(source)
);
public override double Get(Args args)
{
return Mathf.SmoothStep(
this.m_From.GetFloat(args),
this.m_To.GetFloat(args),
this.m_Ratio.GetFloat(args)
);
}
public override string ToString()
{
return $"SmoothStep({this.m_From}, {this.m_To}, {this.m_Ratio})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}