Interpolate Angle#
Math / Algebra / Interpolate Angle
Can Read
Cannot Write
Description#
Interpolates a value between A and B given a ratio number wrapped around 360
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Interpolate Angle")]
[Category("Math/Algebra/Interpolate Angle")]
[Description("Interpolates a value between A and B given a ratio number wrapped around 360")]
[Image(typeof(IconInterpolate), ColorTheme.Type.Yellow, typeof(BadgeAlpha))]
[Keywords("Lerp", "Slerp", "Linear", "Smooth", "Damp", "Angle", "Degrees", "Step")]
[Serializable]
public class TypeNumberMathInterpolateAngle : TypeNumber
{
[SerializeField] private GetNumber m_AngleA = new GetNumber();
[SerializeField] private GetNumber m_AngleB = new GetNumber();
[SerializeField] private GetNumber m_Ratio = new GetNumber();
[SerializeField] private EaseMode m_Easing = EaseMode.Linear;
public override double GetPreview(GameObject source)
{
float ratio = Ease.Get(this.m_Easing, (float) this.m_Ratio.GetPreview(source));
return Interpolate(this.m_AngleA.GetPreview(source), this.m_AngleB.GetPreview(source), ratio);
}
public override double Get(Args args)
{
double a = this.m_AngleA.Get(args);
double b = this.m_AngleB.Get(args);
double ratio = Ease.Get(this.m_Easing, (float) this.m_Ratio.Get(args));
return Interpolate(a, b, ratio);
}
private static double Interpolate(double a, double b, double ratio)
{
return Mathf.LerpAngle((float) a, (float) b, (float) ratio);
}
public override string ToString()
{
return $"Interpolate {this.m_AngleA} to {this.m_AngleB} by {this.m_Ratio}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}