Move Towards Angle#
Math / Algebra / Move Towards Angle
Can Read
Cannot Write
Description#
Moves an angle in degrees towards another one taking the shortest path around
Parameters#
| Name | Description |
|---|---|
| Current | The angle in degrees the movement starts from |
| Target | The angle in degrees the movement is heading to |
| Max Delta | The largest change in degrees allowed in a single step |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Move Towards Angle")]
[Category("Math/Algebra/Move Towards Angle")]
[Description("Moves an angle in degrees towards another one taking the shortest path around")]
[Image(typeof(IconProtractor), ColorTheme.Type.Yellow, typeof(BadgeSpeed))]
[Parameter("Current", "The angle in degrees the movement starts from")]
[Parameter("Target", "The angle in degrees the movement is heading to")]
[Parameter("Max Delta", "The largest change in degrees allowed in a single step")]
[Keywords("Approach", "Degrees", "Rotation", "Shortest", "Wrap", "Towards")]
[Serializable]
public class TypeNumberMathMoveTowardsAngle : TypeNumber
{
[SerializeField] private GetNumber m_Current = new GetNumber();
[SerializeField] private GetNumber m_Target = new GetNumber();
[SerializeField] private GetNumber m_MaxDelta = new GetNumber(1f);
public override double GetPreview(GameObject source) => Mathf.MoveTowardsAngle(
(float) this.m_Current.GetPreview(source),
(float) this.m_Target.GetPreview(source),
(float) this.m_MaxDelta.GetPreview(source)
);
public override double Get(Args args)
{
return Mathf.MoveTowardsAngle(
this.m_Current.GetFloat(args),
this.m_Target.GetFloat(args),
this.m_MaxDelta.GetFloat(args)
);
}
public override string ToString()
{
return $"{this.m_Current} towards angle {this.m_Target}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}