Move Towards#
Can Read
Cannot Write
Description#
Moves a number towards another one without ever overshooting it
Parameters#
| Name | Description |
|---|---|
| Current | The number the movement starts from |
| Target | The number the movement is heading to |
| Max Delta | The largest change allowed in a single step |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Move Towards")]
[Category("Math/Algebra/Move Towards")]
[Description("Moves a number towards another one without ever overshooting it")]
[Image(typeof(IconSpeed), ColorTheme.Type.Yellow)]
[Parameter("Current", "The number the movement starts from")]
[Parameter("Target", "The number the movement is heading to")]
[Parameter("Max Delta", "The largest change allowed in a single step")]
[Keywords("Approach", "Step", "Lerp", "Towards", "Clamp")]
[Serializable]
public class TypeNumberMathMoveTowards : TypeNumber
{
[SerializeField] private GetNumber m_Current = new GetNumber();
[SerializeField] private GetNumber m_Target = new GetNumber();
[SerializeField] private GetNumber m_MaxDelta = new GetNumber(1f);
public override double GetPreview(GameObject source) => Mathf.MoveTowards(
(float) this.m_Current.GetPreview(source),
(float) this.m_Target.GetPreview(source),
(float) this.m_MaxDelta.GetPreview(source)
);
public override double Get(Args args)
{
return Mathf.MoveTowards(
this.m_Current.GetFloat(args),
this.m_Target.GetFloat(args),
this.m_MaxDelta.GetFloat(args)
);
}
public override string ToString()
{
return $"{this.m_Current} towards {this.m_Target}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}