Sprite Renderer Flip Y#
Rendering / Sprite Renderer / Sprite Renderer Flip Y
Can Read
Can Write
Description#
The Flip Y property of the Sprite Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Sprite Renderer Flip Y")]
[Category("Rendering/Sprite Renderer/Flip Y")]
[Description("The Flip Y property of the Sprite Renderer component")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Serializable]
public class GenTypeBool_SpriteRenderer_FlipY : TypeBool
{
[SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
new GenTypeGameObject_SpriteRenderer()
);
public override bool GetPreview(GameObject source)
{
GameObject instance = this.m_SpriteRenderer.GetPreview(source);
if (instance == null) return default;
SpriteRenderer component = instance.GetComponent<SpriteRenderer>();
return component != null ? component.flipY : default;
}
public override bool Get(Args args)
{
SpriteRenderer instance = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
return instance != null
? instance.flipY
: default;
}
public override void Set(bool value, Args args)
{
SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
if (component != null) component.flipY = (bool) value;
}
public override string ToString()
{
return $"{this.m_SpriteRenderer} Flip Y";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}