Canvas Renderer Has Moved#
Rendering / Canvas Renderer / Canvas Renderer Has Moved
Can Read
Cannot Write
Description#
The Has Moved property of the Canvas Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Get]
[Title("Canvas Renderer Has Moved")]
[Category("Rendering/Canvas Renderer/Has Moved")]
[Description("The Has Moved property of the Canvas Renderer component")]
[Image(typeof(IconEye), ColorTheme.Type.TextLight)]
[Serializable]
public class GenTypeBool_CanvasRenderer_HasMoved : TypeBool
{
[SerializeField] private GetGameObject m_CanvasRenderer = new GetGameObject(
new GenTypeGameObject_CanvasRenderer()
);
public override bool GetPreview(GameObject source)
{
GameObject instance = this.m_CanvasRenderer.GetPreview(source);
if (instance == null) return default;
CanvasRenderer component = instance.GetComponent<CanvasRenderer>();
return component != null ? component.hasMoved : default;
}
public override bool Get(Args args)
{
CanvasRenderer instance = this.m_CanvasRenderer.Get<CanvasRenderer>(args);
return instance != null
? instance.hasMoved
: default;
}
public override string ToString()
{
return $"{this.m_CanvasRenderer} Has Moved";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}