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Animation Play Automatically#

Animation / Animation / Animation Play Automatically

  • Can Read

  • Can Write

Description#

The Play Automatically property of the Animation component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Animation Play Automatically")]
    [Category("Animation/Animation/Play Automatically")]
    [Description("The Play Automatically property of the Animation component")]
    
    [Image(typeof(IconAnimation), ColorTheme.Type.Teal)]
    [Keywords("Animation, Clip, Play, Animate")]
    
    [Serializable]
    public class GenTypeBool_Animation_PlayAutomatically : TypeBool
    {
        [SerializeField] private GetGameObject m_Animation = new GetGameObject(
            new GenTypeGameObject_Animation()
        );
        
        public override bool GetPreview(GameObject source)
        {
            GameObject instance = this.m_Animation.GetPreview(source);
            if (instance == null) return default;
            
            Animation component = instance.GetComponent<Animation>();
            return component != null ? component.playAutomatically : default;
        }
        
        public override bool Get(Args args)
        {
            Animation instance = this.m_Animation.Get<Animation>(args);
            return instance != null
                ? instance.playAutomatically
                : default;
        }
        
        public override void Set(bool value, Args args)
        {
            Animation component = this.m_Animation.Get<Animation>(args);
            if (component != null) component.playAutomatically = (bool) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_Animation} Play Automatically";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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