Animator#
- Animator Animate Physics
- Animator Apply Root Motion
- Animator Fire Events
- Animator Get Bool
- Animator Get Bool
- Animator Has Bound Playables
- Animator Has Root Motion
- Animator Has State
- Animator Has Transform Hierarchy
- Animator Is Human
- Animator Is Initialized
- Animator Is In Transition
- Animator Is Matching Target
- Animator Is Optimizable
- Animator Is Parameter Controlled By Curve
- Animator Is Parameter Controlled By Curve
- Animator Keep Animator State On Disable
- Animator Layers Affect Mass Center
- Animator Log Warnings
- Animator Stabilize Feet
- Animator Write Default Values On Disable