On Sprite Change#
Bindings / On Sprite Change
Description#
Executes when the Sprite bound changes its value
Parameters#
| Name | Description |
|---|---|
| Initial Emit | Emits the event immediately when the component is enabled or not |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("On Sprite Change")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeLink))]
[Description("Executes when the Sprite bound changes its value")]
[Category("Bindings/On Sprite Change")]
[Keywords("Bind")]
[Serializable]
public class TriggerCoreBindSprite : TriggerCoreBindBase
{
[SerializeField] private GetSprite m_Sprite = new GetSprite();
// PROPERTIES: ----------------------------------------------------------------------------
protected override string GetTitle(GameObject source) => $"change {this.m_Sprite}";
protected override ISubscription Subscription => this.m_Sprite;
}
}