On Bool Change#
Bindings / On Bool Change
Description#
Executes when the Bool bound changes its value
Parameters#
| Name | Description |
|---|---|
| Initial Emit | Emits the event immediately when the component is enabled or not |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("On Bool Change")]
[Image(typeof(IconToggleOn), ColorTheme.Type.Red, typeof(BadgeLink))]
[Description("Executes when the Bool bound changes its value")]
[Category("Bindings/On Bool Change")]
[Serializable]
public class TriggerCoreBindBool : TriggerCoreBindBase
{
[SerializeField] private GetBool m_Bool = new GetBool();
// PROPERTIES: ----------------------------------------------------------------------------
protected override string GetTitle(GameObject source) => $"change {this.m_Bool}";
protected override ISubscription Subscription => this.m_Bool;
}
}