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On Scriptable Object Change#

Bindings / On Scriptable Object Change

Description#

Executes when the Scriptable Object bound changes its value

Parameters#

Name Description
Initial Emit Emits the event immediately when the component is enabled or not

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Scriptable Object Change")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Blue, typeof(BadgeLink))]
    
    [Description("Executes when the Scriptable Object bound changes its value")]
    [Category("Bindings/On Scriptable Object Change")]
    
    [Keywords("Asset")]

    [Serializable]
    public class TriggerCoreBindScriptableObject : TriggerCoreBindBase
    {
        [SerializeField] private GetScriptableObject m_ScriptableObject = new GetScriptableObject();
        
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"change {this.m_ScriptableObject}";

        protected override ISubscription Subscription => this.m_ScriptableObject;
    }
}
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