Quality Settings Set LOD Settings#
Settings / Quality Settings / Quality Settings Set LOD Settings
Description#
Executes the Set LOD Settings static method of the Quality Settings class
Parameters#
| Name | Description |
|---|---|
| Lod Bias | |
| Maximum LOD Level | |
| Set Dirty |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Quality Settings Set LOD Settings")]
[Category("Settings/Quality Settings/Set LOD Settings")]
[Description("Executes the Set LOD Settings static method of the Quality Settings class")]
[Image(typeof(IconCog), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Keywords("Graphics, Quality, Options, Performance")]
[Parameter("Lod Bias")]
[Parameter("Maximum LOD Level")]
[Parameter("Set Dirty")]
[Serializable]
public class GenInstructionQualitySettings_SetLODSettings_3 : Instruction
{
[SerializeField] private GetNumber m_LodBias = new GetNumber();
[SerializeField] private GetInteger m_MaximumLODLevel = new GetInteger();
[SerializeField] private GetBool m_SetDirty = new GetBool();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Quality Settings");
string method = TextUtils.ThemeAsKeyword("Set LOD Settings");
return $"{className} {method} ({this.m_LodBias}, {this.m_MaximumLODLevel}, {this.m_SetDirty})";
}
protected override Awaitable Run(Args args)
{
QualitySettings.SetLODSettings(
(float) this.m_LodBias.Get(args),
(int) this.m_MaximumLODLevel.Get(args),
(bool) this.m_SetDirty.Get(args)
);
return Done;
}
}
}