Set Quality Settings Global Texture Mipmap Limit#
Settings / Quality Settings / Set Quality Settings Global Texture Mipmap Limit
Description#
Sets the Global Texture Mipmap Limit static property of the Quality Settings class
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Quality Settings Global Texture Mipmap Limit")]
[Category("Settings/Quality Settings/Global Texture Mipmap Limit")]
[Description("Sets the Global Texture Mipmap Limit static property of the Quality Settings class")]
[Image(typeof(IconCog), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Keywords("Graphics, Quality, Options, Performance")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_QualitySettings_SetGlobalTextureMipmapLimit : Instruction
{
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Quality Settings");
string member = TextUtils.ThemeAsKeyword("Global Texture Mipmap Limit");
return $"{className} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
QualitySettings.globalTextureMipmapLimit = (int) this.m_Value.Get(args);
return Done;
}
}
}