Set Quality Settings LOD Bias#
Settings / Quality Settings / Set Quality Settings LOD Bias
Description#
Sets the LOD Bias static property of the Quality Settings class
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Quality Settings LOD Bias")]
[Category("Settings/Quality Settings/LOD Bias")]
[Description("Sets the LOD Bias static property of the Quality Settings class")]
[Image(typeof(IconCog), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Keywords("Graphics, Quality, Options, Performance")]
[Parameter("Value")]
[Serializable]
public class GenInstructionNumber_QualitySettings_SetLodBias : Instruction
{
[SerializeField] private GetNumber m_Value = new GetNumber();
[SerializeField] private TweenTransition m_Transition = new TweenTransition();
[NonSerialized] private bool m_IsComplete;
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Quality Settings");
string member = TextUtils.ThemeAsKeyword("Lod Bias");
return $"{className} {member} = {this.m_Value}{this.m_Transition}";
}
[NonSerialized] private Action<bool, float> m_CallOnUpdate;
[NonSerialized] private Action m_CallOnFinish;
[NonSerialized] private Func<bool> m_CallIsComplete;
protected override async Awaitable Run(Args args)
{
bool wait = this.m_Transition.Await;
this.m_IsComplete = false;
this.m_CallOnUpdate ??= this.OnUpdate;
this.m_CallOnFinish ??= this.OnFinish;
this.m_CallIsComplete ??= this.IsComplete;
TweenManager.Run(new TweenStaticInput<float>(
"QualitySettings.lodBias",
QualitySettings.lodBias,
(float) this.m_Value.Get(args),
this.m_CallOnUpdate,
wait ? this.m_CallOnFinish : null,
this.m_Transition.GetDuration(args),
this.m_Transition.EaseMode,
this.m_Transition.TimeMode
));
if (wait) await this.Until(this.m_CallIsComplete);
}
private void OnUpdate(bool isAlive, float value)
{
if (isAlive)
{
QualitySettings.lodBias = value;
}
}
private void OnFinish() => this.m_IsComplete = true;
private bool IsComplete() => this.m_IsComplete;
}
}