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Set Reflection Probe Size#

Rendering / Reflection Probe / Set Reflection Probe Size

Description#

Sets the Size property of Reflection Probe component

Parameters#

Name Description
Reflection Probe
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Set Reflection Probe Size")]
    [Category("Rendering/Reflection Probe/Size")]
    [Description("Sets the Size property of Reflection Probe component")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Parameter("Reflection Probe")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionVector3_ReflectionProbe_SetSize : Instruction
    {
        [SerializeField] private GetGameObject m_ReflectionProbe = new GetGameObject(
            new GenTypeGameObject_ReflectionProbe()
        );
        
        [SerializeField] private GetVector3 m_Value = new GetVector3();
        
        [SerializeField] private TweenTransition m_Transition = new TweenTransition();
        
        [NonSerialized] private bool m_IsComplete;
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Size");
            return $"{this.m_ReflectionProbe} {member} = {this.m_Value}{this.m_Transition}";
        }
        
        protected override async Awaitable Run(Args args)
        {
            ReflectionProbe component = this.m_ReflectionProbe.Get<ReflectionProbe>(args);
            if (component == null) return;
            
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;
            
            TweenManager.Run(new TweenInstanceInput<Vector3>(
                component,
                "size",
                component.size,
                (Vector3) this.m_Value.Get(args),
                this.OnUpdate,
                wait ? this.OnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));
            
            if (wait) await this.Until(this.IsComplete);
        }
        
        private void OnUpdate(Component component, Vector3 value)
        {
            if (component is not ReflectionProbe componentReflectionProbe) return;
            componentReflectionProbe.size = value;
        }
        
        private void OnFinish() => this.m_IsComplete = true;
        
        private bool IsComplete() => this.m_IsComplete;
    }
}

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