Set Reflection Probe Background Color#
Rendering / Reflection Probe / Set Reflection Probe Background Color
Description#
Sets the Background Color property of Reflection Probe component
Parameters#
| Name | Description |
|---|---|
| Reflection Probe | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Set Reflection Probe Background Color")]
[Category("Rendering/Reflection Probe/Background Color")]
[Description("Sets the Background Color property of Reflection Probe component")]
[Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
[Parameter("Reflection Probe")]
[Parameter("Value")]
[Serializable]
public class GenInstructionColor_ReflectionProbe_SetBackgroundColor : Instruction
{
[SerializeField] private GetGameObject m_ReflectionProbe = new GetGameObject(
new GenTypeGameObject_ReflectionProbe()
);
[SerializeField] private GetColor m_Value = new GetColor();
[SerializeField] private TweenTransition m_Transition = new TweenTransition();
[NonSerialized] private bool m_IsComplete;
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Background Color");
return $"{this.m_ReflectionProbe} {member} = {this.m_Value}{this.m_Transition}";
}
protected override async Awaitable Run(Args args)
{
ReflectionProbe component = this.m_ReflectionProbe.Get<ReflectionProbe>(args);
if (component == null) return;
bool wait = this.m_Transition.Await;
this.m_IsComplete = false;
TweenManager.Run(new TweenInstanceInput<Color>(
component,
"backgroundColor",
component.backgroundColor,
(Color) this.m_Value.Get(args),
this.OnUpdate,
wait ? this.OnFinish : null,
this.m_Transition.GetDuration(args),
this.m_Transition.EaseMode,
this.m_Transition.TimeMode
));
if (wait) await this.Until(this.IsComplete);
}
private void OnUpdate(Component component, Color value)
{
if (component is not ReflectionProbe componentReflectionProbe) return;
componentReflectionProbe.backgroundColor = value;
}
private void OnFinish() => this.m_IsComplete = true;
private bool IsComplete() => this.m_IsComplete;
}
}