Set Camera Override Scene Culling Mask#
Rendering / Camera / Set Camera Override Scene Culling Mask
Description#
Sets the Override Scene Culling Mask property of Camera component
Parameters#
| Name | Description |
|---|---|
| Camera | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Set Camera Override Scene Culling Mask")]
[Category("Rendering/Camera/Override Scene Culling Mask")]
[Description("Sets the Override Scene Culling Mask property of Camera component")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Parameter("Camera")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_Camera_SetOverrideSceneCullingMask : Instruction
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Override Scene Culling Mask");
return $"{this.m_Camera} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component == null) return Done;
component.overrideSceneCullingMask = (ulong) this.m_Value.Get(args);
return Done;
}
}
}