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Set Camera Use Jittered Projection Matrix For Transparent Rendering#

Rendering / Camera / Set Camera Use Jittered Projection Matrix For Transparent Rendering

Description#

Sets the Use Jittered Projection Matrix For Transparent Rendering property of Camera component

Parameters#

Name Description
Camera
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Set Camera Use Jittered Projection Matrix For Transparent Rendering")]
    [Category("Rendering/Camera/Use Jittered Projection Matrix For Transparent Rendering")]
    [Description("Sets the Use Jittered Projection Matrix For Transparent Rendering property of Camera component")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Blue)]
    
    [Parameter("Camera")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_Camera_SetUseJitteredProjectionMatrixForTransparentRendering : Instruction
    {
        [SerializeField] private GetGameObject m_Camera = new GetGameObject(
            new GenTypeGameObject_Camera()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Use Jittered Projection Matrix For Transparent Rendering");
            return $"{this.m_Camera} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            Camera component = this.m_Camera.Get<Camera>(args);
            if (component == null) return Done;
            
            component.useJitteredProjectionMatrixForTransparentRendering = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}

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