Wheel Collider Reset Sprung Masses#
Physics 3D / Collider / Wheel Collider / Wheel Collider Reset Sprung Masses
Description#
Executes the Reset Sprung Masses method on the Wheel Collider component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Wheel Collider Reset Sprung Masses")]
[Category("Physics 3D/Collider/Wheel Collider/Reset Sprung Masses")]
[Description("Executes the Reset Sprung Masses method on the Wheel Collider component")]
[Image(typeof(IconWheel), ColorTheme.Type.Lime)]
[Keywords("Physics, 3D")]
[Serializable]
public class GenInstructionWheelCollider_ResetSprungMasses_0 : Instruction
{
[SerializeField] private GetGameObject m_WheelCollider = new GetGameObject(
new GenTypeGameObject_WheelCollider()
);
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Reset Sprung Masses");
return $"{this.m_WheelCollider} {method}";
}
protected override Awaitable Run(Args args)
{
WheelCollider component = this.m_WheelCollider.Get<WheelCollider>(args);
if (component == null) return Done;
component.ResetSprungMasses();
return Done;
}
}
}