Wheel Collider Configure Vehicle Substeps#
Physics 3D / Collider / Wheel Collider / Wheel Collider Configure Vehicle Substeps
Description#
Executes the Configure Vehicle Substeps method on the Wheel Collider component
Parameters#
| Name | Description |
|---|---|
| Speed Threshold | |
| Steps Below Threshold | |
| Steps Above Threshold |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Wheel Collider Configure Vehicle Substeps")]
[Category("Physics 3D/Collider/Wheel Collider/Configure Vehicle Substeps")]
[Description("Executes the Configure Vehicle Substeps method on the Wheel Collider component")]
[Image(typeof(IconWheel), ColorTheme.Type.Lime)]
[Keywords("Physics, 3D")]
[Parameter("Speed Threshold")]
[Parameter("Steps Below Threshold")]
[Parameter("Steps Above Threshold")]
[Serializable]
public class GenInstructionWheelCollider_ConfigureVehicleSubsteps_3 : Instruction
{
[SerializeField] private GetGameObject m_WheelCollider = new GetGameObject(
new GenTypeGameObject_WheelCollider()
);
[SerializeField] private GetNumber m_SpeedThreshold = new GetNumber();
[SerializeField] private GetInteger m_StepsBelowThreshold = new GetInteger();
[SerializeField] private GetInteger m_StepsAboveThreshold = new GetInteger();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Configure Vehicle Substeps");
return $"{this.m_WheelCollider} {method} ({this.m_SpeedThreshold}, {this.m_StepsBelowThreshold}, {this.m_StepsAboveThreshold})";
}
protected override Awaitable Run(Args args)
{
WheelCollider component = this.m_WheelCollider.Get<WheelCollider>(args);
if (component == null) return Done;
component.ConfigureVehicleSubsteps(
(float) this.m_SpeedThreshold.Get(args),
(int) this.m_StepsBelowThreshold.Get(args),
(int) this.m_StepsAboveThreshold.Get(args)
);
return Done;
}
}
}