Documentation index for AI agents (llms.txt) A Markdown version of every page is available: request the page's source under /docs/, follow the "alternate" link in this page's head, or start from /llms.txt.
Visual Script logo Manual

Set Articulation Body Parent Anchor Rotation#

Physics 3D / Articulation Body / Set Articulation Body Parent Anchor Rotation

Description#

Sets the Parent Anchor Rotation property of Articulation Body component

Parameters#

Name Description
Articulation Body
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Articulation Body Parent Anchor Rotation")]
    [Category("Physics 3D/Articulation Body/Parent Anchor Rotation")]
    [Description("Sets the Parent Anchor Rotation property of Articulation Body component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(BadgeDot))]
    [Keywords("Physics, 3D")]
    
    [Parameter("Articulation Body")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionQuaternion_ArticulationBody_SetParentAnchorRotation : Instruction
    {
        [SerializeField] private GetGameObject m_ArticulationBody = new GetGameObject(
            new GenTypeGameObject_ArticulationBody()
        );
        
        [SerializeField] private GetQuaternion m_Value = new GetQuaternion();
        
        [SerializeField] private TweenTransition m_Transition = new TweenTransition();
        
        [NonSerialized] private bool m_IsComplete;
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Parent Anchor Rotation");
            return $"{this.m_ArticulationBody} {member} = {this.m_Value}{this.m_Transition}";
        }
        
        protected override async Awaitable Run(Args args)
        {
            ArticulationBody component = this.m_ArticulationBody.Get<ArticulationBody>(args);
            if (component == null) return;
            
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;
            
            TweenManager.Run(new TweenInstanceInput<Quaternion>(
                component,
                "parentAnchorRotation",
                component.parentAnchorRotation,
                (Quaternion) this.m_Value.Get(args),
                this.OnUpdate,
                wait ? this.OnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));
            
            if (wait) await this.Until(this.IsComplete);
        }
        
        private void OnUpdate(Component component, Quaternion value)
        {
            if (component is not ArticulationBody componentArticulationBody) return;
            componentArticulationBody.parentAnchorRotation = value;
        }
        
        private void OnFinish() => this.m_IsComplete = true;
        
        private bool IsComplete() => this.m_IsComplete;
    }
}

Visual Script logoVisual Script © Catsoft Works 2026. All rights reserved.