Set Slider Joint 2D Use Motor#
Physics 2D / Joint / Slider Joint 2D / Set Slider Joint 2D Use Motor
Description#
Sets the Use Motor property of Slider Joint 2D component
Parameters#
| Name | Description |
|---|---|
| Slider Joint 2D | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Slider Joint 2D Use Motor")]
[Category("Physics 2D/Joint/Slider Joint 2D/Use Motor")]
[Description("Sets the Use Motor property of Slider Joint 2D component")]
[Image(typeof(IconSliderJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Slider Joint 2D")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_SliderJoint2D_SetUseMotor : Instruction
{
[SerializeField] private GetGameObject m_SliderJoint2D = new GetGameObject(
new GenTypeGameObject_SliderJoint2D()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Use Motor");
return $"{this.m_SliderJoint2D} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
SliderJoint2D component = this.m_SliderJoint2D.Get<SliderJoint2D>(args);
if (component == null) return Done;
component.useMotor = (bool) this.m_Value.Get(args);
return Done;
}
}
}