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Set Slider Joint 2D Auto Configure Angle#

Physics 2D / Joint / Slider Joint 2D / Set Slider Joint 2D Auto Configure Angle

Description#

Sets the Auto Configure Angle property of Slider Joint 2D component

Parameters#

Name Description
Slider Joint 2D
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Slider Joint 2D Auto Configure Angle")]
    [Category("Physics 2D/Joint/Slider Joint 2D/Auto Configure Angle")]
    [Description("Sets the Auto Configure Angle property of Slider Joint 2D component")]
    
    [Image(typeof(IconSliderJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Slider Joint 2D")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_SliderJoint2D_SetAutoConfigureAngle : Instruction
    {
        [SerializeField] private GetGameObject m_SliderJoint2D = new GetGameObject(
            new GenTypeGameObject_SliderJoint2D()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Auto Configure Angle");
            return $"{this.m_SliderJoint2D} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            SliderJoint2D component = this.m_SliderJoint2D.Get<SliderJoint2D>(args);
            if (component == null) return Done;
            
            component.autoConfigureAngle = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}

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