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Set Nav Mesh Agent Angular Speed#

Navigation / Nav Mesh Agent / Set Nav Mesh Agent Angular Speed

Description#

Sets the Angular Speed property of Nav Mesh Agent component

Parameters#

Name Description
Nav Mesh Agent
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;

namespace VisualScript.Runtime
{
    [Title("Set Nav Mesh Agent Angular Speed")]
    [Category("Navigation/Nav Mesh Agent/Angular Speed")]
    [Description("Sets the Angular Speed property of Nav Mesh Agent component")]

    [Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
    [Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]

    [Parameter("Nav Mesh Agent")]
    [Parameter("Value")]

    [Serializable]
    public class GenInstructionNumber_NavMeshAgent_SetAngularSpeed : Instruction
    {
        [SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
            new GenTypeGameObject_NavMeshAgent()
        );

        [SerializeField] private GetNumber m_Value = new GetNumber();

        [SerializeField] private TweenTransition m_Transition = new TweenTransition();

        [NonSerialized] private bool m_IsComplete;

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Angular Speed");
            return $"{this.m_NavMeshAgent} {member} = {this.m_Value}{this.m_Transition}";
        }

        [NonSerialized] private Action<Component, float> m_CallOnUpdate;
        [NonSerialized] private Action m_CallOnFinish;
        [NonSerialized] private Func<bool> m_CallIsComplete;

        protected override async Awaitable Run(Args args)
        {
            NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            if (component == null) return;

            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;

            this.m_CallOnUpdate ??= this.OnUpdate;
            this.m_CallOnFinish ??= this.OnFinish;
            this.m_CallIsComplete ??= this.IsComplete;

            TweenManager.Run(new TweenInstanceInput<float>(
                component,
                "angularSpeed",
                component.angularSpeed,
                (float) this.m_Value.Get(args),
                this.m_CallOnUpdate,
                wait ? this.m_CallOnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));

            if (wait) await this.Until(this.m_CallIsComplete);
        }

        private void OnUpdate(Component component, float value)
        {
            if (component is not NavMeshAgent componentNavMeshAgent) return;
            componentNavMeshAgent.angularSpeed = value;
        }

        private void OnFinish() => this.m_IsComplete = true;

        private bool IsComplete() => this.m_IsComplete;
    }
}
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