Set Nav Mesh Agent Avoidance Priority#
Navigation / Nav Mesh Agent / Set Nav Mesh Agent Avoidance Priority
Description#
Sets the Avoidance Priority property of Nav Mesh Agent component
Parameters#
| Name | Description |
|---|---|
| Nav Mesh Agent | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;
namespace VisualScript.Runtime
{
[Title("Set Nav Mesh Agent Avoidance Priority")]
[Category("Navigation/Nav Mesh Agent/Avoidance Priority")]
[Description("Sets the Avoidance Priority property of Nav Mesh Agent component")]
[Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
[Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]
[Parameter("Nav Mesh Agent")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_NavMeshAgent_SetAvoidancePriority : Instruction
{
[SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
new GenTypeGameObject_NavMeshAgent()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Avoidance Priority");
return $"{this.m_NavMeshAgent} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
if (component == null) return Done;
component.avoidancePriority = (int) this.m_Value.Get(args);
return Done;
}
}
}