Set Cursor Lock State#
Input / Cursor / Set Cursor Lock State
Description#
Changes whether the mouse cursor is locked to the center of the view, confined to the window or free
Parameters#
| Name | Description |
|---|---|
| Lock State | Locked keeps the cursor at the center of the view, Confined keeps it inside the window and None frees it |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Cursor Lock State")]
[Category("Input/Cursor/Lock State")]
[Description("Changes whether the mouse cursor is locked to the center of the view, confined to the window or free")]
[Image(typeof(IconCursor), ColorTheme.Type.Blue)]
[Keywords("Mouse", "Pointer", "Lock", "Unlock", "Confine", "Free", "Capture")]
[Parameter("Lock State", "Locked keeps the cursor at the center of the view, Confined keeps it inside the window and None frees it")]
[Serializable]
public class InstructionCursorSetLockState : Instruction
{
[SerializeField] private CursorLockMode m_LockState = CursorLockMode.Locked;
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Cursor");
string member = TextUtils.ThemeAsKeyword("Lock State");
return $"{className} {member} = {this.m_LockState}";
}
protected override Awaitable Run(Args args)
{
Cursor.lockState = this.m_LockState;
return Done;
}
}
}