Cursor Set Image#
Input / Cursor / Cursor Set Image
Description#
Executes the Set Image static method of the Cursor class
Parameters#
| Name | Description |
|---|---|
| Texture | |
| Hotspot | |
| Cursor Mode |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Cursor Set Image")]
[Category("Input/Cursor/Set Image")]
[Description("Executes the Set Image static method of the Cursor class")]
[Image(typeof(IconCursor), ColorTheme.Type.Blue)]
[Keywords("Mouse, Pointer")]
[Parameter("Texture")]
[Parameter("Hotspot")]
[Parameter("Cursor Mode")]
[Serializable]
public class GenInstructionCursor_SetCursor_3 : Instruction
{
[SerializeField] private GetTexture m_Texture = new GetTexture();
[SerializeField] private GetVector2 m_Hotspot = new GetVector2();
[SerializeField] private CursorMode m_CursorMode = default;
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Cursor");
string method = TextUtils.ThemeAsKeyword("Set Cursor");
return $"{className} {method} ({this.m_Texture}, {this.m_Hotspot}, {this.m_CursorMode})";
}
protected override Awaitable Run(Args args)
{
Cursor.SetCursor(
(Texture2D) this.m_Texture.Get(args),
(Vector2) this.m_Hotspot.Get(args),
this.m_CursorMode
);
return Done;
}
}
}