Set Cursor Visible#
Input / Cursor / Set Cursor Visible
Description#
Sets the Visible static property of the Cursor class
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Cursor Visible")]
[Category("Input/Cursor/Visible")]
[Description("Sets the Visible static property of the Cursor class")]
[Image(typeof(IconCursor), ColorTheme.Type.Blue)]
[Keywords("Mouse, Pointer")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_Cursor_SetVisible : Instruction
{
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Cursor");
string member = TextUtils.ThemeAsKeyword("Visible");
return $"{className} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Cursor.visible = (bool) this.m_Value.Get(args);
return Done;
}
}
}