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Set Cursor Visible#

Input / Cursor / Set Cursor Visible

Description#

Sets the Visible static property of the Cursor class

Parameters#

Name Description
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Cursor Visible")]
    [Category("Input/Cursor/Visible")]
    [Description("Sets the Visible static property of the Cursor class")]

    [Image(typeof(IconCursor), ColorTheme.Type.Blue)]
    [Keywords("Mouse, Pointer")]

    [Parameter("Value")]

    [Serializable]
    public class GenInstructionBool_Cursor_SetVisible : Instruction
    {
        [SerializeField] private GetBool m_Value = new GetBool();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Cursor");
            string member = TextUtils.ThemeAsKeyword("Visible");
            return $"{className} {member} = {this.m_Value}";
        }

        protected override Awaitable Run(Args args)
        {
            Cursor.visible = (bool) this.m_Value.Get(args);

            return Done;
        }
    }
}
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