Selectable Find Selectable On Right#
UI / Interaction / Selectable / Selectable Find Selectable On Right
Description#
Compares the Find Selectable On Right method of Selectable component to another value
Parameters#
| Name | Description |
|---|---|
| Selectable | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Selectable Find Selectable On Right")]
[Category("UI/Interaction/Selectable/Find Selectable On Right")]
[Description("Compares the Find Selectable On Right method of Selectable component to another value")]
[Image(typeof(IconSelectable), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Parameter("Selectable")]
[Parameter("Value")]
[Serializable]
public class GenConditionGameObject_Selectable_CheckFindSelectableOnRight_0 : Condition
{
[SerializeField] private GetGameObject m_Selectable = new GetGameObject(
new GenTypeGameObject_Selectable()
);
[SerializeField] private GetGameObject m_Value = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Find Selectable On Right");
string parameters = $"()";
return $"{this.m_Selectable} {method} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Selectable component = this.m_Selectable.Get<Selectable>(args);
if (component == null) return false;
Selectable value = component.FindSelectableOnRight();
return value == this.m_Value.Get<Selectable>(args);
}
}
}