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Selectable Is Pressed#

UI / Interaction / Selectable / Selectable Is Pressed

Description#

Compares the Is Pressed method of Selectable component to another value

Parameters#

Name Description
Selectable

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Title("Selectable Is Pressed")]
    [Category("UI/Interaction/Selectable/Is Pressed")]
    [Description("Compares the Is Pressed method of Selectable component to another value")]
    
    [Image(typeof(IconSelectable), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Parameter("Selectable")]
    
    [Serializable]
    public class GenConditionBool_Selectable_CheckIsPressed_0 : Condition
    {
        [SerializeField] private GetGameObject m_Selectable = new GetGameObject(
            new GenTypeGameObject_Selectable()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Is Pressed");
            string parameters = $"()";
            return $"{this.m_Selectable} {method}";
        }
        
        protected override bool Run(Args args)
        {
            Selectable component = this.m_Selectable.Get<Selectable>(args);
            if (component == null) return false;
            
            bool value = component.IsPressed();
            
            return value;
        }
    }
}

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