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TMP Text Get Rendered Values#

UI / Graphic / TMP Text / TMP Text Get Rendered Values OnlyVisibleCharacters

Description#

Compares the Get Rendered Values method of TMP Text component to another value

Parameters#

Name Description
TMP Text
Only Visible Characters
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("TMP Text Get Rendered Values")]
    [Category("UI/Graphic/TMP Text/Get Rendered Values", "OnlyVisibleCharacters")]
    [Description("Compares the Get Rendered Values method of TMP Text component to another value")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Parameter("TMP Text")]
    [Parameter("Only Visible Characters")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionVector2_TMP_Text_CheckGetRenderedValues_1_BoolOnlyVisibleCharacters : Condition
    {
        [SerializeField] private GetGameObject m_TMP_Text = new GetGameObject(
            new GenTypeGameObject_TMP_Text()
        );
        
        [SerializeField] private GetVector2 m_Value = new GetVector2();
        
        [SerializeField] private GetBool m_OnlyVisibleCharacters = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Get Rendered Values");
            string parameters = $"({this.m_OnlyVisibleCharacters})";
            return $"{this.m_TMP_Text} {method} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            TMP_Text component = this.m_TMP_Text.Get<TMP_Text>(args);
            if (component == null) return false;
            
            Vector2 value = component.GetRenderedValues(
                (bool) this.m_OnlyVisibleCharacters.Get(args)
            );
            
            return value == (Vector2) this.m_Value.Get(args);
        }
    }
}

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