TMP Text Get Rendered Values#
UI / Graphic / TMP Text / TMP Text Get Rendered Values OnlyVisibleCharacters
Description#
Compares the Get Rendered Values method of TMP Text component to another value
Parameters#
| Name | Description |
|---|---|
| TMP Text | |
| Only Visible Characters | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Title("TMP Text Get Rendered Values")]
[Category("UI/Graphic/TMP Text/Get Rendered Values", "OnlyVisibleCharacters")]
[Description("Compares the Get Rendered Values method of TMP Text component to another value")]
[Image(typeof(IconUIText), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Parameter("TMP Text")]
[Parameter("Only Visible Characters")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector2_TMP_Text_CheckGetRenderedValues_1_BoolOnlyVisibleCharacters : Condition
{
[SerializeField] private GetGameObject m_TMP_Text = new GetGameObject(
new GenTypeGameObject_TMP_Text()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
[SerializeField] private GetBool m_OnlyVisibleCharacters = new GetBool();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Rendered Values");
string parameters = $"({this.m_OnlyVisibleCharacters})";
return $"{this.m_TMP_Text} {method} = {this.m_Value}";
}
protected override bool Run(Args args)
{
TMP_Text component = this.m_TMP_Text.Get<TMP_Text>(args);
if (component == null) return false;
Vector2 value = component.GetRenderedValues(
(bool) this.m_OnlyVisibleCharacters.Get(args)
);
return value == (Vector2) this.m_Value.Get(args);
}
}
}