Graphic Default Graphic Material#
UI / Graphic / Graphic Default Graphic Material
Description#
Compares the Default Graphic Material static property of Graphic class to another value
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Graphic Default Graphic Material")]
[Category("UI/Graphic/Default Graphic Material")]
[Description("Compares the Default Graphic Material static property of Graphic class to another value")]
[Image(typeof(IconBrush), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Parameter("Value")]
[Serializable]
public class GenConditionMaterial_Graphic_CheckDefaultGraphicMaterial : Condition
{
[SerializeField] private GetMaterial m_Value = new GetMaterial();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Graphic");
string member = TextUtils.ThemeAsKeyword("Default Graphic Material");
return $"{className} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
return Graphic.defaultGraphicMaterial == this.m_Value.Get(args) as Material;
}
}
}